Kerajaan di Gates of Andaron ada 3 : Valorian, Derion, Gor (Update baru. masih sedikit player di kerajaan ini.)
Derion:
Kerajaan ini adalah kerajaan yg cinta alam. Tempat - tempat di kerajaan ini sangat indah. Sekilas kerajaan ini terlihat seperti kerajaan sihir. Castle kerajaan ini adalah Markut.
Valorian:
Kerajaan ini kerajaan yang megah. Tempat - tempat di negara ini sangat eksotis. Castle kerajaan ini adalah Keter.
Gor:
Untuk kerajaan ini saya belum banyak tau. Selengkapnya saya beri penjelasan tentang 3 kerajaan tersebut berdasarkan websitenya.
Valorian:
Neban Maha rules the highly militarized western province. Walls and watchtowers are everyday sights here. You can still feel that this region was a rampart against the Rahu.
The southern province Bina is regarded with suspicion, as they rebelled against Valorian and started a war. Furthermore, there is a danger that the enemy Derion might be invaded by this region.
Thus Valorian is attempting to establish a stronger army that does not only distinguish itself by its magic, but also by its discipline and stringency.
Derion:
Derion under Emperor Lopesa's leadership is focussing on magic and alchemy to secure his leadership. The country, which has been plagued by war many a time, is recovering very slowly. Magic knights are in charge of the somewhat shady emperor.
However, if Ruard invests money and develops the research in the field of magic and alchemy, a war against Valorian could break out again at any time.
Gor:
Edgard Seher founded a holy city in the south of the Pandeon territory, which became the centre of the Gor kingdom. It is a kingdom of trade and agriculture.
King Tristan rules there and is trying to maintain neutrality, whilst having supported Valorian against Derion in the first war. As revenge for the Derion's attack, Gor built Arian street, in order to separate both enemy parties from one other.
Race;
The Humans (Manusia)
The people who were once known as the Parholn clan, were the last refugees to reach Iberia during the great settlement.
Despite their short life expectancy, compared to other races, they developed a strong desire for success and a great skill for handling tools. Through their imagination and numerous technical developments they soon became a powerful force in Iberia and were able to shake off their reputation as a weak people.
Along with their extraordinary ability to adapt the people emphasize themselves by resistance to any form of magic, as well as high intelligence and great strength.
The Felines/Neved:
The felines belong to the ancient folk of the Neved. When they came to Iberia, they immediately formed a friendship with the fairies. When they came to Iberia, they immediately formed a friendship with the fairies. Since then both nations share their knowledge with each other and live together in peace and harmony.
Felines are very close to nature and are therefore the protectors of the country and of the wind. They are constantly developing their battle skills and mental strength so that they can complete their tasks appropriately. Felines are excellent close-range warriors. They are very strong and have great endurance.
The Fairies:
The fairies, also known as the Mirhur, were the second set of refugees to get to Iberia and settle there.
They soon became friends with the Felines and the two races have been supporting each other ever since. The Mirhur are a social folk, that have great mental strength. They brought magic to Iberia and maintain knowledge about ancient magic formulae.
Their exceptional intelligence and wisdom bestows impressive magic powers on the Mirhur. They also have the best connection to the spirit world.
Classes;
Evocator:
The mysterious and dark evocators rule over the creatures of darkness.
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Long-range fighter, damage dealer
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Evokes creatures and attacks with them
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Weapons: Rods, magic wands and ganthas
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Armour: Leather and hard leather armour
Equipment: they are armed with canes, magic wands and ganthas. They wear leather armour and hard leather armour.
Archer:
Goddess Lapiris' smile gives the archers power and precision.
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Long-range fighter, more mobile and flexible damage dealer
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Weapons: bows, crossbows, daggers, one and two-handed swords
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Armour: leather and hard leather armour
Equipment: so that they can move around easily they only wear hard leather or chain armour. Aside from bow and arrow they use crossbows as well as one-handed swords, two-handed swords and daggers.
Warrior:
Strengthened by the fire god Rumapark, these powerful warriors survive every battle.
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Close-combat fighter, robust tank and damage dealer
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Can incapacitate opponents
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Weapons: one and two-handed swords, axes, crossbows, bows
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Armour: chain armour, plated armour and shields
Defensive warriors are able to bond with their opponents and, with the help of their plate armour and shield, they are able to absorb physical damage. On the other side of the mirror, offensive warriors are able to inflict large amounts of damage with two-hand weapons.
Equipment: with one and two handed swords, axes, crossbows and bows, warriors have a large range of weaponry to hand. They can also wear chain mail armour or plate armour as well as all types of shields.
Magician:
Magicians are masters of magic and rulers of the elements.
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Long-range fighter, vulnerable damage dealer
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Fire, ice and lightning magic
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Can incapacitate his opponents
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Weapons: canes, magic and ganthas
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Armour: material armour and light armour
Their weak armour and low endurance make them very vulnerable against attacks, therefore they should be played with caution.
Equipment: magicians fight from distance and wear fabric armour or light armour. They create additional power via rods, magical staffs and ganthas.
Priest:
Just like the water god Rekamies, priests protect their companions from danger in a noble and gracious manner.
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Long-range fighter, healer and supporter
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Good in group play
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Weapons: rods, magical staffs and ganthas
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Equipment: fabric armour and light armour
As a priest of darkness, they are able to daze their opponents or turn them into harmless squirrels in order to reduce the number of opponents. Using devotement and foresight they are able to strengthen or heal their companions - or revive them if they should die.
Equipment: rods, magical staffs and ganthas lend them additional power. For protection, they wear fabric or light armour.
Night Walker:
Nimble, quick-sighted and dangerous - the night walkers use darkness to ambush their opponents.
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Close combat, causes large amounts of damage
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Are able to hide and make opponents unable to fight
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Weapons: bows, crossbows, chakrams, daggers and one-handed swords
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Equipment: leather and hard leather armour
When they are discovered, their skills are not very effective - just as they are when at great distance from the enemy.
Equipment: they wear leather or hard leather armour and are as a result not as well protected as warriors. Alongside chakrams and daggers, they are able to make use of bows, crossbows and one-handed swords.
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http://www.gatesofandaron.com/ dan mainkan gamenya